← Rankings

SCEPTER 2.0 Glossary

Scores

Dynasty Equity

The main ranking number. Built from the endpoint of each player's full career dynasty curve. Combines production rate, trust, age trajectory, and context.

Career Signal

Per-game production baseline across all loaded game logs. Recent games are weighted higher. What the player consistently produces, not a projection.

Recent Form

20-game rolling average. April games and low-context situations are discounted. Shows hot and cold stretches before they appear in the career signal.

Dynasty Curve

The line on a player's profile chart. Builds with consistent production, charges harder during breakout stretches, and declines when form drops below career baseline.

SCEPTER 2.0 Score

Per-game fantasy value for a single game. Calculated from all nine standard fantasy categories. The raw game dots on the profile chart are individual SCEPTER 2.0 scores.

Signal Score (v)

Category value columns on the home table. Positive means above league average. Negative means below. Used to compare players across positions.

Formula Concepts

Volume Efficiency

FG% and FT% are measured by how far the player is from a reference level, multiplied by their attempts. A 60% shooter on 15 attempts contributes more than a 60% shooter on 4 attempts.

Context Discount

April games, tanking rosters, and short-sample fill-in stretches are discounted. High numbers in low-stakes situations carry less weight than production in competitive games.

Trust Bank

Reflects how reliable a player's production has been over time. Builds slowly with consistency. Players with short track records carry less trust than veterans with hundreds of games.

Breakout Bank

Charges when recent form runs ahead of career signal. Rewards genuine improvement. Requires career history before it fully activates, so single-season outliers don't inflate the dynasty score.

Age Runway

Young players carry a premium because their best seasons are ahead. Older players see this premium shrink. A 19-year-old at the same production level as a 31-year-old will rank higher.

Fragility

Builds when form drops below baseline or a player misses significant time. High fragility reduces dynasty equity. Fades if production stabilises.

Category Concentration

One-dimensional players get a penalty when a single category dominates their total value. A player whose entire score comes from steals is riskier than a balanced contributor at the same total.

Games-Played Rate

Players who miss significant time are discounted. Elite producers get a smaller penalty. Role players with low availability get a larger one.

Player Labels

Archetype

Describes the shape of a player's contribution and how they fit a fantasy roster. Based on the relative balance of their stat profile.

Age Runway Label

Rising window = under 27, production years ahead. Prime = peak range. Declining window = past 31, age showing in formula.

Seasons Loaded

How many seasons of game logs are in the database. More seasons means a more established dynasty curve. Rookies will have a shorter, less settled curve.